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Aminet 25
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Aminet 25 (1998)(GTI - Schatztruhe)[!][Jun 1998].iso
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Aminet
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game
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shoot
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ADoom_src_1_2.lha
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ADoom_src
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amiga_system.c
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C/C++ Source or Header
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1998-02-14
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5KB
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221 lines
#include <stdio.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
#include <exec/exec.h>
#include <proto/exec.h>
#include "doomdef.h"
#include "m_misc.h"
#include "i_system.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#include "m_argv.h"
void amiga_getevents (void);
#define MIN_ZONESIZE (2*1024*1024)
#define MAX_ZONESIZE (6*1024*1024)
/**********************************************************************/
// Called by DoomMain.
void I_Init (void)
{
int p, taskpriority;
taskpriority = -5;
p = M_CheckParm ("-taskpriority");
if (p && p < myargc - 1) {
taskpriority = atoi (myargv[p+1]);
}
SetTaskPri (FindTask(NULL), taskpriority);
I_InitSound ();
I_InitMusic ();
// I_InitGraphics ();
}
/**********************************************************************/
// Called by startup code
// to get the ammount of memory to malloc
// for the zone management.
byte* I_ZoneBase (int *size)
{
byte *zone;
ULONG memfree, largest;
int p;
memfree = AvailMem (MEMF_FAST);
largest = AvailMem (MEMF_FAST | MEMF_LARGEST);
printf ("Memfree = %d, largest = %d\n", memfree, largest);
p = M_CheckParm ("-heapsize");
if (p && p < myargc - 1) {
*size = 1024 * atoi (myargv[p+1]);
} else {
if (largest > MAX_ZONESIZE + 65536 &&
memfree > MAX_ZONESIZE + (2 * 1024 * 1024))
*size = MAX_ZONESIZE;
else if (memfree < largest + (2 * 1024 * 1024))
*size = memfree - (2 * 1024 * 1024) - 65536;
else
*size = largest - 65536;
if (*size < MIN_ZONESIZE)
I_Error ("Unable to allocate at least %d fastmem for zone management\n"
"while leaving 2Mb fastmem free\n"
"Fastmem free = %d, largest block = %d",
MIN_ZONESIZE, memfree, largest);
}
if ((zone = (byte *)malloc(*size)) == NULL)
I_Error ("malloc() %d bytes for zone management failed", *size);
printf ("I_ZoneBase(): Allocated %d bytes for zone management\n", *size);
return zone;
}
/**********************************************************************/
// Called by D_DoomLoop,
// returns current time in tics.
int I_GetTime (void)
{
int newtics;
static int basetime=0;
unsigned int clock[2];
timer (clock);
if (!basetime)
basetime = clock[0];
newtics = (clock[0]-basetime)*TICRATE + clock[1]*TICRATE/1000000;
return newtics;
}
/**********************************************************************/
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void)
{
amiga_getevents ();
}
/**********************************************************************/
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void)
{
}
/**********************************************************************/
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd (void)
{
return &emptycmd;
}
/**********************************************************************/
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
exit(0);
}
/**********************************************************************/
// Allocates from low memory under dos,
// just mallocs under unix
byte* I_AllocLow (int length)
{
byte* mem;
if ((mem = (byte *)malloc (length)) == NULL)
I_Error ("Out of memory allocating %d bytes", length);
memset (mem,0,length);
return mem;
}
/**********************************************************************/
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
/**********************************************************************/
void *I_malloc (size_t size)
{
void *b;
if ((b = malloc (size)) == NULL)
I_Error ("Out of memory allocating %d bytes", size);
return b;
}
/**********************************************************************/
void *I_calloc (size_t nelt, size_t esize)
{
void *b;
if ((b = calloc (nelt, esize)) == NULL)
I_Error ("Out of memory allocating %d bytes", nelt * esize);
return b;
}
/**********************************************************************/
void I_Error (char *error, ...)
{
va_list argptr;
// Message first.
va_start (argptr, error);
fprintf (stderr, "Error: ");
vfprintf (stderr, error, argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush (stderr);
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus ();
D_QuitNetGame ();
I_ShutdownGraphics ();
exit (20);
}
/**********************************************************************/